Kent C. Koopa
(a.k.a. Kent C. Koopa.)
Kent C. Koopa

AUTHOR: Shadow Mario
(Revision History)

GAMES: PM.

TYPE: Turtle.

TURF: Grasslands.

AFFILIATIONS: Koopa Troop.

CLOSE RELATIVES: None.

SKILLS AND ATTACKS: Butt Slam, Shell Spinner, he can disable your partner.

STRENGTHS: It has very much defence and it is very hard to put it to sleep and confuse it.

WEAKNESSES: His tail.

BACKGROUND: Kent C. Koopa was unce upon a time a normaly Koopa Troopa. He worked at Bowser and he's job was to deliver poisonous means to a town. But someting got wrong and a box of means fell over him and he becamed bigger and stronger on a weird way. He was blind so he got hold of a pair of glasses. Bowser told him to go wherever he wanted to go. So Klark C. Koopa went through the whole world searching for Mario but he didn't care at the end. He ran off and nobody has seen him since that day!

EVOLUTION: Kent C . Koopa camed for the first time in Paper Mario as a Extra Boss. Many think that he first appeared in Yoshi's Island but that turtle was called Hookbill.

OTHER BACKGROUND INFO:
Kent C. Koopa only appears after chapter 5. He tells you to pay him 100 coins to pass. Press "Fight" and he will ask you if you are sure. Press "Fight" again and he will fight you. Do Jump attacks on him becouse he has very much defence.When he lays on the ground, do very strong attacks on his tail becouse he will stand up right after you attack him. And be carefull becouse he can make you injured for three rounds.

QUOTES: Click here.

STATS AND STRATEGIES:
Games: Paper Mario
HP: 70
Offence: 10
Defence: 6
Speed: Slow
Points: It's up to your level!
Attack Pattern: Shell spinner, Butt Slam. Kent C. Koopa only appears after chapter 5. He tells you to pay him 100 coins to pass. Press "Fight" and he will ask you if you are sure. Press "Fight" again and he will fight you.
Basic Strategies: Jump attacks. When he lays on the ground, use very strong attacks on his tail because he will stand up right after you attack him. And be careful because he can injure your partner for three rounds.
Advanced Strategies: Use Lullaby, and when he wakes up, do it again. If you do that the whole time, you win.

FOOTNOTES AND TRIVIA:
http://images.google.se/url?q=http://www.rpgclassics.com/shrines/n64/papermario/images/enemies/kentckoopa.gif&usg=AFQjCNEw5fXmxAjLYANWqB5Nk7hG4vJBvA

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