Armank
Armank

AUTHOR: Dry Bones 12
(Revision History)

GAMES: SSBB.

TYPE: Mechanical, Dragon.

TURF: Deserts.

AFFILIATIONS: Subspace Army.

CLOSE RELATIVES: None.

SKILLS AND ATTACKS: Energy ball, Lunge, Grouund spin

STRENGTHS: Armank's metal exterior can withstand anything, and the dragon arm has high attack power.

WEAKNESSES: The green blob inside the vehicle.

BACKGROUND: The strongest soldiers in the Subspace Army, they resemble construction vehicles but to most people they are destruction vehicles thanks to the destructive power of the dragon-like arm. The substance Tabuu used on the Armanks was strong, the metal exteriors could withstand anything. However, anyone that destroys the arm, opens up the interior and reveals the "driver" of the Armank, which is a little green blob. The driver is the weak spot.

OTHER BACKGROUND INFO:
"A brutal enemy in the Subspace Army or mobile construction equipment? Yes, it moves on treads and has a functional construction arm, but that arm is also capable of brutal attacks. Continue attacking the arm to reveal the Armank's weak spot. Wait! It looks like there's mud on the end of the arm! Maybe the Armank IS just a construction vehicle for the Subspace Army!" - Trophy Info

QUOTES:
n/a.

STATS AND STRATEGIES:
Games: Super Smash Bros. Brawl
Speed: Slow
Items: Usually food, a Maxim Tomato, a Heart Container, or on occasion, trophy stands.
Attack Pattern: Energy Ball, Lunge, Ground Spin. Plus the vehicle could damage you if you get in front of it.
Basic Strategies: Wait for it to reveal the dragon-like arm, then destroy it to reveal the green blob. Continue attacking the blob to defeat it, otherwise it closes the hatch and the process of killing the Armank has to be started again.
Advanced Strategies: Additionally, the player can attack the blob the moment an Armank comes in if they already destroyed the Armank's arm.

FOOTNOTES AND TRIVIA:
Armank comes from "arm" and "tank".

MEDIA: