AUTHOR:
David Mitchell
(Revision History)
GAMES: SMRPG.
TYPE: Ghost.
TURF: Castles.
AFFILIATIONS: None.
CLOSE RELATIVES: Greaper, Boo Guy, Ghoul Guy.
SKILLS AND ATTACKS: Willy Wisp, Drain Beam, Deathsickle, Scythe.
STRENGTHS: Strong against all special attacks, especially Jump.
WEAKNESSES: Weak against physical attacks.
BACKGROUND:
Glum Reapers are death-inducing ghosts with a strong resemblance to Greapers. Their exact origin is unknown, and they are exceedingly rare in the Mushroom World (although many were found in the Smithy factory according to Mario and Princess Peach).
At a glance, the only obvious difference between a Glum Reaper and a Greaper is that the Glum Reaper wears light blue instead of orange. The truth is Glum Reapers are quite a bit stronger and more resilient. True to their Grim Reaper namesake, they can instantly kill even battle-hardened adventurers.
QUOTES:
"Comin' Through!" (SMRPG hidden quote)
STATS AND STRATEGIES:
Games: Super Mario RPG
HP: 180
Offence: 120 (Normal) 60 (Magic)
Defence: 55 (Normal) 80 (Magic)
Speed: Average.
Points: 35 Experience.
Items: 3 coins and sometimes a Pure Water.
Attack Pattern: They use a variety of magic attacks, the most dangerous is Scythe which can kill or nearly kill a single character. Deathsickle will cause fear and cause some damage.
Basic Strategies: Just one or two regular attacks should do him in. Magic is not very effective, although Star Rain is okay - don't Jump!
Advanced Strategies: If you're attacked by a group of these guys and they all pull Deathsicle on you your game can end in one turn. If you have the Jinx Belt, wear it in the early part of the Smithy Factory to avoid an untimely death.
Pure Water will kill him right away. Glum Reaper's regular attack is warping to a character and attacking with his sickle. Press A right at the beginning of the sickle swipe.


