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Fake Door (Thanks to Jimmy Piranha) |
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| GAMES: Luigi's Mansion. |
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| TYPE: Ghost, Trap. | |
| TURF: The Mansion. | |
| AFFILIATIONS: Boo Clan. | |
| CLOSE RELATIVES: Real Doors. | |
| HP: 1 | |
| FP: 1 | |
| OFFENSE: 1 | |
| DEFENSE: N/A. | |
| SPEED: They are fast to catch you off guard, but do not move on their own. | |
| INTELLIGENCE: They react to "touch" impulses. | |
| SPECIAL/MAGIC ATTACKS: SLAM, BAM, WHAM! | |
| STRENGTHS: Invincible to terrified newcomers. | |
| WEAKNESSES: Fire. | |
| ITEMS: None, makes you lose coins. However, sometimes you will find a trail of coins leading you to a Fake Door. | |
| POINTS: 0 | |
| BACKGROUND: Mysterious in all but appearance, Fake Doors are illusionary, yet as painful as any other enemy in the game. Designed specifically to fool intruders, Fake Doors cause a lot of damage to inexperienced ghost-hunters. There are three basic ways to tell a Fake Door from its real-life counterpart, the main way is that it will slam anyone who touches its handle. When a Fake Door is set ablaze, it vanishes, leaving no clue as to its origin, intentions or purposes. And, unlike real doors, they do not rattle when the Poltergust 3000 is used on them. Truly an unusual opponent. | |
| QUOTES: *Luigi grabs handle.* BAM! *Closes and laughter is heard in the distance.* | |
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BATTLE PLAN:
Attack Pattern: If you grasp its handle, it will SLAM you into a wall, you go BAM! Then WHAM, it swings back into its original position ready for another sucker... nasty... Basic Strategies: Simply do not touch it. Advanced Strategies: Set all doors you see ablaze to force it to dissapear. You can also vacuum them. Real doors shake when vacuumed, fakes do not. You can also look at your Gameboy Horror's map of the mansion. Fake doors are not shown on the map. Also, if you see a trail of coins leading to a door, that door is probably a Fake Door. Finally, Fake Doors never have any carpets leading up to them. | |
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