Whomp
(Thanks to Jimmy Piranha)
GAMES: SM64, SM64 DS, NSMB, MP6, MP7. Whomp
TYPE: Trap, Elemental (Rock).
TURF: Castles.
AFFILIATIONS: Koopa Troop.
CLOSE RELATIVES: Thwomp, Whomp King, Thwimp.
HP: 1
FP: 3
OFFENSE: 3
DEFENSE: 1
SPEED: Fast when attacking.
INTELLIGENCE: Low.
SPECIAL/MAGIC ATTACKS: WHOMP!
STRENGTHS: They have a tough, stone body, protecting them from frontal assaults.
WEAKNESSES: They have a huge crack in their backs.
ITEMS: 5 coins.
POINTS: 0
BACKGROUND: These bizarre creatures first appeared only in the painting worlds of Peach’s castle and are surprisingly dim-witted. Supposedly, they were created to be unstoppable, however, Bowser’s magic left them with a severe weakness. There was generally a chip on their back (covered with a large bandage) that Mario could then stomp. Whomps have low intelligence, as shown when they will only attack Mario if he comes within their site range. In fact, even punching or kicking them from behind (or even standing on their heads) rarely has an effect. Oddly, in Super Mario 64, it was possible to jump straight through them. On a side note, a Whomp’s face can’t change very much firstly due to the primitive magic animating them, and the constant pressure from slamming down on their faces.
EVOLUTION: Whomps haven’t changed too much.  They were large and brick-like in Super Mario 64, then in Super Mario 64 DS and New Super Mario Bros. they became a bit more rounded around the edges, and their facial features stood out a little more.
BATTLE PLAN:
Super Mario 64 / Super Mario 64 DS
Attack Pattern: When they catch up to you, they’ll slam down on you, face-first.
Basic Strategies: Whomps never leave their walking path. Even if they spot you. Simply dodge them, and when they have slammed down, ground pound their backs. You’ll get 5 coins as your reward, but beware, a Whomp can do up to three segments of damage if he catches you off-guard.
Advanced Strategies: Supposedly, there’s a trick to jump straight through them. If anyone knows how to do it, e-mail me!

New Super Mario Bros.
Attack Pattern: They walk back and forth in a confined area, and fall towards you when you get too close.  Very similar to the 64 games, only in 2D.
Basic Strategies: Try go get pretty close, then step away a bit.  You can kill them by using a ground pound on their back.

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