Orbison
Orbison

AUTHOR: David Mitchell
(Revision History)

GAMES: SMRPG.

TYPE: Mechanical, Monster.

TURF: Castles.

AFFILIATIONS: None.

CLOSE RELATIVES: Orb User.

SKILLS AND ATTACKS: Recover, Mega Recover.

STRENGTHS: Fire, Thunder and Ice attacks.

WEAKNESSES: Jump attacks, Geno's Attacks, Crusher, Poison.

BACKGROUND: These living magical staffs are modified Orb Users. Valentina acquired several Orb Users from Booster and had one of her Shamans use their magical powers to enhance them. They can now user powerful healing spells.
The magical power the Shaman infused in the Orbisons makes them glow blue instead of orange. Although they have more powerful attacks than Orb Users, Orbisons have the same quirk of having really strong physical defense but really low hit points. They can be beaten easily with magic.
Valentina's favourite thing about Orbisons is that they have almost no free will, so they follow her orders without complaining.

QUOTES:
"Don't jump on me!" - SMRPG (hidden quote)

STATS AND STRATEGIES:
Games: Super Mario RPG
HP: 30
Offense: 113 (Normal) 63 (Magic)
Defense: 140 (Normal) 65 (Magic)
Speed: Above average.
Items: Sometimes a Pure Water. May give a Defense Up during battle.
Points: 18
Attack Pattern: Orbisons don't appear on the map. In battle they use regular attacks mixed with powerful healing spells.
Basic Strategies: It will take a couple of timed hits to beat them, but they are good early targets since they can heal other enemies. They're very resistant to Fire, Ice and thunder.
Advanced Strategies: The right special attacks will finish off Orbisons very quickly. Mario's Jump attack, or almost any of Geno's attacks are your best choice. Use something like Geno Blast to finish them off fast.
When an Orbison attacks, it will move towards a character and spin around about three or four times. Press A on the last rotation to block the attack.

MEDIA:
orbison screenshot