AUTHOR:
David Mitchell
(Revision History)
GAMES: SMRPG.
TYPE: Ghost.
TURF: Castles, Ghost Houses.
AFFILIATIONS: None.
CLOSE RELATIVES: Doppel.
SKILLS AND ATTACKS: Endo Bubble (fright attack), Glowing Shot.
STRENGTHS: Strong against jumps.
WEAKNESSES: Pure Water.
BACKGROUND:
Shadows often appear alongside The Big Boo and Hobgoblins in Kero Sewers, but they have also been discovered haunting some castles and ghost houses.
They have dark, human-like torsos, with no legs. If they fight, they
can be quite dangerous for the uninitiated adventurer. However,
some Shadows just like to play ghostly tricks on humans and
mushroom people. As you can see by the quote below, they're
always ready for a (good?) joke.
While no conclusive evidence has been found, some believe that these creatures have sworn alliegence to Belome, the sewer-inhabiting monster. Until more evidence is found, they are considered to have no affiliations.
QUOTES:
"You're a model, right?" - SMRPG (hidden quote)
STATS AND STRATEGIES:
Games: Super Mario RPG
HP: 85
Offense: 24 (Normal) 20 (Magic)
Defense: 5 (Normal) 20 (Magic)
Speed: Medium-fast.
Items: 2 coins, possibly a Pick Me Up.
Points: 3
Attack Pattern: They mainly deal out regular attacks, but also fire little white fuzzy things once in a while (these aren't too dangerous), and they can use endobubbles, which "scare" a member of the team. That last attack can be dangerous, because it cuts your offensive powers in half, but he doesn't use it often.
Basic Strategies:Since he takes at least
two timed hits to beat, you should fight Shadow's companions
first. You might want to use a Pure Water to beat him instantly.
Advanced Strategies: To block, press A just before he spreads his arms (he'll teleport towards you before he attacks).
Shadow is probably the best character to use Pure Water on when you're in the Kero Sewers, because he has the most defensive power of any of the ghosts down there.

