Z-Yux
Z-Yux

AUTHOR: Tailskirby6
(Revision History)

GAMES: PM2.

TYPE: Alien.

TURF: Space.

AFFILIATIONS: X-Nauts.

CLOSE RELATIVES: Yux, X-Yux.

SKILLS AND ATTACKS: Shooting energy rings, Spawning Mini-Z-Yux, HP restore.

STRENGTHS: It can create Mini-Z-Yux to make itself invincible.

WEAKNESSES: Low HP, Its barrier is easy to break.

BACKGROUND: Z-Yux were created by X-Naut Phds just like regular Yux and X-Yux. They are genetically improved versions of the original Yux. Just like the original Yux, Z-Yux can shoot energy rings and spawn miniature versions of themselves. They can also restore their own HP.

OTHER BACKGROUND INFO:
"That's a Z-Yux. It's a genetic improvement on the original Yux. Max HP is 7, Attack is 4, and Defense is 0. Multiple Mini-Z-Yux will appear to protect the main unit, as you'd expect. Sometimes they also restore HP to the main unit, which really burns me up! It doesn't have much HP, but those barriers often protect it from attacks." -Goombella

QUOTES:
n/a.

STATS AND STRATEGIES:
Games: Paper Mario: The Thousand-Year Door
HP: 7
Offence: 4
Defence: 0
Points: Depends on your level
Attack Pattern: It will shoot a ring of energy at you, and spawn a Mini-Z-Yux at the end of the turn. If it is low on HP, it may heal itself for 2 HP.
Basic Strategies: Do as much damage as you can to it in the first turn. It's not that strong, so you can probably get away with normal attacks that don't require any FP. If it has a Mini-Z-Yux surrounding it, attack that first, and then go for the main unit.
Advanced Strategies: Make sure you have a partner that can do aerial attacks. Their attacks are pretty easy to Superguard against as well.

MEDIA: